Geodesic Sound Helmets is a series of interactive and immersive personal sound environments. This project is being produced in collaboration with Ben Landau (industrial designer, Melbourne), Eva Cheng (DSP & research engineer, Melbourne) and James Laird (technical advisor & engineer, Sydney). Geodesic Sound Helmets is supported by the City of Melbourne.
Geodesic Sound Helmets was presented as a prototype (including presentation, poster & demo) at the Subtle Technologies Symposium & Festival in Toronto, Canada in June 2011.
The audio within the helmets are compositions based on aural geography of specific locations. Participant’s are able to control the audio by changing their breathing patterns and moving their head and shoulders within the object. The aim of the project is to create an accessible interactive installation that investigates new technologies, the place of environmental sound in society and interactivity through biological responses.
Geo Sound Helmets has been assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body. This project is supported by the City of Melbourne through the Arts Grants Program. Geo Sound Helmets is supported by the Victorian Government through Arts Victoria. This project has also been supported by private gifts.